3D Animation



Grade Levels: 11-12
Units of Credit: .5
CIP Code: 11.0215 Needs to be changed

Prerequisites: Computer Technology and Multimedia I: Design and Development and 3D Graphics
Skill Certification Exam: #818

COURSE DESCRIPTION

3D Graphics and Animation is a one-year semester course with a prerequisite of computer technology and multimedia I, and 3D Graphics. Students will use 3D graphics software to produce 3D models and animations. This course will introduce students to 2D and 3D modeling, animation planning, storyboard development, the creation and application of textures, mapping, and lighting camera and the animation process.
of 3D models.

COURSE STANDARDS AND OBJECTIVES

STANDARD
110215-01 Students will identify the applications of 3D Graphics and Animation through exploring the career opportunities and the relevant history of the industry.

OBJECTIVES
110215-0101 Identify the various applications of 3D graphics and animation.
· Entertainment
· Movies
· Gaming
· Health Sciences
· Architecture
· Aerospace
· Advertising
· Law Enforcement
· Graphic Design and Illustration

11-0215-0102 Develop career awareness related to working in the 3D graphics industry.
· Identify personal interests and abilities related to 3D Graphics careers
· Identify personal creative talents
· Identify organizational and leadership skills
· Identify special interest areas
· Identify 3D graphics and animation job titles
· Animator
· Industrial Designer
· 3D Modeler
· Technical Director
· Investigate career opportunities, trends, and requirements related to 3D graphics and animation careers
· Identify the members of a 3D graphics and animation team:
· Investigate trends associated with 3D graphics and animation careers
· Develop a realistic Student Education Occupation Plan (SEOP) to
· help guide further educational pursuits

· Identify factors for employability and advancement in 3D careers
· Survey existing 3D graphics and animation businesses to determine what training is required
· Survey universities and colleges to determine programs, degrees and training availability
· Develop employability competencies/characteristics: responsibility, dependability, ethics, respect, and cooperation
· Achieve high standards of personal performance with a positive work ethic and attitude

110215-0103 Discuss the relevant history of the 3D graphics and animation industry.
(PowerPoint)


STANDARD
110215-06 Students will animate 3D models.

OBJECTIVES
110215-0601 Introduce pertinent terminology.

110215-0602 Introduce and apply the mechanics of animation.
· Frame Rate
· Keyframing
· Cycle Animation
· Pivot/Origin Points
· Forward Kinematics Inverse Kinematics (FKIK) Constraints
· Editing Time line
· Rigging
· Linking
· Deformation Graphing
· Path Animation

110215-0603 Introduce and apply various animation effects.
· Particle Systems
· Environmental Simulations
· Wind
· Gravity
· Time
· Other software specific effects.

110215-0604 Introduce and apply the principles of animation.
· Drawing Concepts
· Character Appeal
· Anticipation
· Action/Reaction
· Exaggeration
· Squash and Stretch
· Timing/Spacing
· “Straight Ahead” and “Pose to Pose”
· Keyframes
· In betweens
· Break downs
· Staging
· How to set up a scene
· Camera placement
· How to tell the story
· Overlap, drag and follow through
· Arcs
· “Slow in, Slow out”
· Secondary Actions
· Things happening on peripherals

STANDARD
110215-08 Students will demonstrate the process of creating 3D animation. (PowerPoint etc.)

OBJECTIVES
110215-0801 Introduce Pertinent Terminology.

110215-0802 Demonstrate the animation process.
· Project Brief
· Story
· Script writing
· Style
· Story Conceptualization
· Character, Set and Prop Design
· Genre
· Color/Value
· Mood (light)
· Clothing
· Vehicles
· Architecture
· Storyboards
· Dialog Recording
· Animatic/Story Reel
· Scene Blocking
· Modeling
· Rigging
· Mapping/Texturing
· Lighting
· Animating
· Rendering
· Effects
· Compositing